![]() ![]() ![]() And of course there is the matter of personal tastes which also figure in and the below suggestions are only my preferred strats. Every side/faction is different(to some extent or other) and on top of that strategies vary from campaign to single scenario to random map and single player to multi. ![]() ![]() discussing these issues would be grand as well (especially if they also delve into other races besides Castle). I've mainly been playing on XL maps with many opponents though if there is a big difference in build order between small and large maps I'd be interested in knowing that as well. I have been normally playing as Castle and I now feel I have a decent grasp of the game so I am trying to play on hard but I am getting destroyed. Tellville: So what sort of build order is ideal? What buildings should I be building right from the beginning and what sort of creatures should I be buying? Is there a good ratio at the beginning of whether I should invest in buildings or creatures?Īlso, how many heroes should I be developing? There really is a lot of good stuff already there for you. With a bit of luck, your heroes will form an important part of your economy all by themselves.Ĭheck some threads out for more goodness. When you get one who generates gold or gems, keep him and, if you have to, discard an old hero who doesn't come with any interesting attributes. Use them to run errands like grabbing gold and gems from windmills and picking up freebies on the ground. Otherwise, get every hero you can if he costs less than the value of his troops. He's worth developing before the liches and at the expense of all else. The biggest exception I've found so far is with the undead, whose vampire lord is incredibly powerful all through the game because he self-resurrects. Sometimes the first level is fine for a while, and sometimes the second level is so powerful (or the first level so weak) that you'll want to upgrade them fast. So ranged fighters like archers are incredibly powerful. And you have no replacement cost for lost troops. You'll find much of this out on your own, but you'll for the most part be fine with what you probably already know - if you don't get hit, you can't die. Some start out strong, some not so strong, some need to step up from basic creatures to become strong. Scroll through the pages and you'll find lots of gems.įactions play differently. There are some very good threads on all this. ![]()
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